However, incorporating swarming content delivery into mesh-based P2P streamingmechanisms for “live” content is challenging for two reasons:(i) Accommodating the streaming constraint of in-time delivery for individual packets is difficult, and (ii) Since thecontent is progressively generated by a live source, the limitedavailability of future content limits the diversity of availablepieces among participating peers which in turn degrades theutilization of their outgoing bandwidth.
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