Each player (computer controlled or otherwise) is given an IQ rating that is used; to control what the computer is allowed to automatically control. This is; distinct from the difficulty setting. The higher the IQ setting, the more autonomous; and intelligent the side will behave. Each ability is given a rating that; indicates the IQ level (or above) that the ability will be granted. Because such; abilities are automatically performed by the computer, giving a human controlled; country a high IQ is not recommended. Otherwise the player's units will start to; automatically "do their own thing"! A human controlled country is presumed to have; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to; the maximum
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