PyrokinesisThe ability to control and manipulate the kinetic energy of atoms to generate, control or absorb fire. Erravi can excite or speed up an object's atoms, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even color; that said, pretty much everything with this power comes down to Burn It. This is very aggressive power allowing several powerful attacks, but it is some ways the most vulnerable as well, given than fire doesn't exist in itself but needs other elements.AquakinesisThe ability to control, generate and/or absorb water and moisture. Erravi can control liquids, some users may be limited to relatively pure water. Almost all forms of Water Manipulation involve moving and shaping a body of water to the user's desire: lifting, parting or otherwise manipulating its form and/or density. Water can easily serve as weapon, either by shaping into gigantic whips, swung repeatedly at a target as a snake-like body, formed into a razor-sharp edge that can cut through even metal, or simply dropped to smother opponent or put out a fire. On the sea or ocean, one can be used to create several natural phenomena. TerrakinesisThe ability to control, shape and generate earth, including sand, stone, rock, lava, dirt, glass, metal, and other minerals. Erravi can move, shape and otherwise manipulate any "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt and soil, as well as bone,s although most won't be able to manipulate bones of living beings. Some users may have fine enough control to create/shape complicated objects. AerokinesisThe ability to control and manipulate air molecules. Erravi psychically directs air molecules. Can compose bursts of winds, spawn tornadoes, and even siphon the air out of others lungs. Can generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Electrokinesis The ability to control, generate and or absorb electric fields. Erravi, with the help of Sylinc, is able to alter the movement of electricity. Simple powers would include the ability to generate electricity, shoot lightning, or overload a circuit. More complex powers include manipulating energy in a person, directing current in a more complex route than the one of least resistance. Firing sparks turning off electrical devices, or electrical constructs, may also occur. Some users might be able to use electricity in water acting like an eel. Astral ImprisonmentThe ability to cause an astral projection or "ghost" to stay on the astral plane, usually in one specific place. Erravi can banish ghosts or spirits. Can prevent a ghost from manifesting and prevent an astral projector from entering their body, they have the ability to force ghosts on or off their plane of existence. Can sense a possessed individual, or a "devil-in-flesh", and can remove the invader-spirit.With practice and experience, can summon such spirits in their true form, as physical manifestations, and banish them just as well.
Infinite Mass Strike
The ability to enhance physical attacks by running at great speeds. A sub-power/technique of Enhanced Speed.
By traveling at great speeds, Erravi can acquire the relativistic mass of such speed to land blows which can hit with tremendous force. Relativistic Mass: The invariant mass, rest mass, intrinsic mass, proper mass or just mass is a characteristic of the total energy and momentum of an object or a system of objects that is the same in all frames of reference related by Lorentz transformations.
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