At this point all websites you read here are mainly dedicated to web development and computer science, but CodeHS is one with simple and fun game programming lessons that involve problem solving, JavaScript, animation, data structures, game design and puzzle challenges.The advantage of CodeHS is it teaches you to think, and solve a problem like a programmer with its first course, Programming with Karel. The lessons are fun as you will learn how to use the code to move the dog, Karel to complete given tasks and puzzles like picking up ball and building a towel. It plants a solid concept of programming and the way it solves the problem systematically in your mind.Other than the course mentioned above, you must sign up first with $25 per month to continue your learning journey, but it’s a perfect site to learn basic game programming effectively.Khan AcademyAlthough Khan Academy’s courses are not as structured as CodeHS, it serves as an open playground for both novice and amateurs particularly interested in learning drawing, animation and user interaction with code. It does not preach any specific programming language, but the code pattern it adopts can be applied anywhere, as a majority of languages share the similar programming pattern.You can first join the Programming Basics course to watch and learn basic concepts, then explore the given code after the video tutorial to validate your doubts. With Khan Academy, you can save your modification as a Spin-Off for everyone to enjoy and customize. There have been hundreds of spin-offs just from one lesson in one course, so imagine the community size, and the lesson’s effectiveness.Scratch 2.0Think CodeHS and Khan Academy are still too hardcore for your child, who has no comprehension beyond basic English? No worries, there is something even easier for your aspiring next-gen programmer, and it’s called Scratch. Previously an offline software that allow kids to create, upload and share their projects proudly, Scratch is now fully online with its 2.0 successor.It’s not about programming though, but a combination of visual blocks of commands that tell assigned objects how to behave, such as telling the cat to move 10 steps, or yell ‘meow’ when it touches the owner’s leg. By using this visual programming method, the young programmers will form a habit of breaking a problem into smaller blocks, and solve them one by one logically.
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