MỞ TRƯỜNG HỢP: TÔI ĐÓI: GIÁ RẺ ĂN KHÔNG PHẢI LÀ CÁC GIẢI PHÁP Có rất nhiều thương mại điện tử khởi động thành công câu chuyện chẳng hạn như Facebook (trường hợp đóng cửa) và Alibaba (trường hợp 16.2), trong số những người khác. Tuy nhiên, sự thất bại có thể chiếm một phần lớn của tinh thần kinh doanh. Theo di Stefano (2010), hơn 70% doanh nghiệp trực tuyến không thành công trong vòng 10 năm. Tôi đang đói không phải là một câu chuyện thành công và công ty không hoạt động nữa. Tuy nhiên, có những bài học để được học từ dự án sáng tạo của Web 2.0. CÁC VẤN ĐỀ VÀ CƠ HỘI Một trong những vấn đề lớn mà thương mại điện tử đã giao dịch với là mức độ liên quan địa phương. Nó là một nỗ lực để cung cấp dịch vụ EC có liên quan đến người dùng dựa trên vị trí của họ. Ví dụ, Groupon cung cấp nhà hàng giảm giá trong các thành phố cụ thể. Tôi đang đói được tạo ra là kết quả của một quan sát rằng nó rất khó để tìm thông tin về quán ăn địa phương và quán cà phê, và nhà quảng cáo đã không cung cấp loại thông tin mà người dùng đang tìm kiếm (Lowman 2010). Điều này có nghĩa rằng đã có một thị trường khoảng cách giữa những gì người tiêu dùng muốn (thông tin thời gian thực, địa phương về tốt thực phẩm sẵn có, phiếu giảm giá khi bạn cần chúng và khuyến nghị tạo bởi khách truy cập thực tế), và những gì tiếp thị trực tuyến và quảng cáo đã cung cấp (chung thông tin). Lưu ý: hôm nay Yelp và một số các công ty khác đã đóng khoảng cách trên. CÁC GIẢI PHÁP Tôi đang đói là một ứng dụng Facebook và iPhone cung cấp các thông tin chi tiết về nhà hàng, cafes, and other eateries in the Boston area (Lowman 2010 ). However, the app went beyond simply advertising the presence of restaurants. Instead, it offered specific deals, including coupons and limited time only specials, through its app-based platform. The app, which had over 80 member restaurants in 2010, also had other offerings such as notifications of expiring deals. Once again, Groupon and others closed this gap. The Startup I Am Hungry, Inc. was founded in January 2010 by young entrepreneurs Alex Kravets and Mike Markarian, who had been developing the idea for three years prior to launching the company (Lowman 2010). The two men performed most of the management and operational activities (Zinsmeister and Venkatraman 2011). Angel investors initially funded the company, offering $150,000 in order to finance the development of the app. Markarian was in charge of most of the capital raising activities, while Kravets performed most of the other management duties. There were eight additional employees in the operation, including six salespeople (all under-graduate students) and two system developers. These two activities operated under the direction of Kravets, with the sales staff focusing on signing up more restaurants to offer deals, and the development team was working on improving the apps. There were no marketing or advertising professionals on the team. The main advertising activities were performed through university events like CollegeFest (collegefest.com ), which offered a low-cost opportunity to reach the core audience of the app. In 2010, they had 400 users. The company had two main groups who took advantage of the app: restaurant patrons (who used the app) and restaurants (that advertised through it). The main restaurant patron group that the app targeted was college students, who eat at different hours. To target this group of customers, the firm advertised at venues such as CollegeFest, and had some success, attracting around 17,000 end users in its first six months of marketing. The other set was restaurants, which offered deals and advertised through the app in order to reach the hungry customers. Thus, I Am Hungry was essentially an advertising platform, allowing restaurants to reach app users. 16 Launching a Successful Online Business and EC Projects735 The Revenue Models The company used three distinct revenue models during its operation (Zinsmeister and Venkatraman 2011). All three of these models concentrated on the restaurant as the main revenue source. Initially, the company allowed restaurant owners to sign up to the program for a fee, so they were able to offer their deals to the consumer. However, this was very difficult to sell to restaurant owners, who did not understand the potential benefits of the model and only considered it as another method of advertising. In order to overcome this resistance, I Am Hungry offered, another model, a limited-time no subscription fees to restaurant owners, who eventually would switch to a paid subscription. Yet, a third model that the company considered was a redemption model that would allow restaurants to list offers for free, and then pay I am Hungry promised to generate operating capital to significant operating income.
All above three revenue models were problematic. As previously noted, the app did not
attract sufficient interest from restaurant owners
in its initial subscription form. While the trial free
subscription had promise, it did not have enough
conversion potential at the company’s current
sign-up rate to generate operating capital – even
if 500 restaurants signed up (or six times the initial subscription number), it would not be sufficient. While the redemption model could have
been potentially lucrative for the company, it
would not be possible to implement since it
required technological integration with the restaurant’s POS. The failure of all three of the revenue models explored by the firm meant that
there was no realistic way that the company could
have met its revenue requirements.
THE RESULTS
As expected, given the inability of the company
to monetize its services, I Am Hungry no longer
exists as an ongoing business. Little information
is available about the fi
rm’s failure. Its social
media presence was originally robust (including
Facebook and Twitter). However, this has not
been updated since 2010. The I Am Hungry app
is no longer available on Facebook. Despite the
company’s ambitions, the app was abandoned
shortly after its initial announcement, and it never
expanded beyond the Boston market.
Since the app is no longer alive, I Am Hungry
is out of business. Competitors such as Groupon
and Living Social have demonstrated that the
advertising model offered by I Am Hungry is viable only if a business can find a way to monetize
its services. If the app were to reemerge, the most
important strategic need would have been to find
a way to attract restaurant owners who would be
willing to pay enough money to support the app.
Sources:
Based on Lowman 2010), Zinsmeister
and Venkatraman (
2011), and di Stefano (2010).
LESSONS LEARNED FROM THE CASE
The case of I Am Hungry offers a key strategic lesson for e-commerce businesses and
startups. This lesson is that any company
must have a business model that allows for
a generation of revenues in a sufficient
amount to support development and operations, preferably even before it begin to
seek external funding. In order to do this,
the company needs a firm idea of who its
customers are and what its value proposition is, and understand the competitive market and the needs of its customers (see
Chapter
13 ). Without this information, a
good idea may not translate into a money making opportunity.
This chapter addresses the basic requirements for launching an e-commerce business, including the financing foundations.
It provides a guide on how to convert a
bright idea into a sustainable e-business
and how to implement a business plan.
These, as well as the description of how to
turn ideas into realities and how to provide
the necessary support services, are the
major topics of the chapter.
đang được dịch, vui lòng đợi..