Go Route One:

Go Route One: "instructs players to

Go Route One: "instructs players to look to get the ball in the attacking third with increased urgency". Like I said, the tactic is all about urgency. When the ball is won back, preferably in midfield, you want your players to play urgent, high tempo passes and get that ball into the final third. Because you just broke up an attack, the opposing team will be disoriented, disorganized and will be rushing players back. The tactic exploits this weakness.

Play Out of Defence: If the ball is won back in defence, you want to play accurate, direct passes out of defence. Do not clear the ball! More often than not, you'll give it away and waste a possession.

Drill Crosses: "will instruct players to play quick and powerful crosses into the penalty area with the intention of catching a defender off guard". The tactic is all about being quick and powerful enough to catch the entire opposing team off guard. Never use floating crosses with this tactic. The ball will hang in the air long enough for opposing defenders to get back into position. You want to use drilled crosses to catch them off guard and exploit this weakness.

Look for Overlap: More on this later.

Much Higher Defensive Line: Your defensive line has to be very high in order to win the ball back in midfield. More on this later.

Hassle Opponents/Stay on Feet/Use Tighter Marking: You want to hassle and tightly mark opponents to force mistakes and win back possession, but because your defensive line is so high, you cannot afford to dive into tackles and lose your man. Your players have to stay on their feet and be able to chase after defenders. (More on this later).

Much Higher Tempo: "will ask the team to go about their business in a more urgent fashion, moving the ball around quickly and decisively, using the intensity of their approach to unsettle the opposition and eventually tire them out." Pretty self-explanatory. Urgency, quick ball movement, intensity and unsettling the opposition to force mistakes and create CCCs.

Be More Disciplined: "will ask players to play as part of a robust and focused tactical shape in order to make the team a stronger collective group." This is absolutely key. The team must defend and attack as a team, pressing together and working together to intercept passes and force mistakes, and attacking together to move the ball around quickly to force defensive errors. No one can hold on to the ball and dribble for long periods of time, the ball has to move.

The tactic is set to Attacking and Very Rigid. High-tempo possession is kept in the final third (attacking). The team works together as a unit and there is no place for individual brilliance. Everyone has to follow instructions to the letter (very rigid).
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Kết quả (Việt) 1: [Sao chép]
Sao chép!
Go Route One: "instructs players to look to get the ball in the attacking third with increased urgency". Like I said, the tactic is all about urgency. When the ball is won back, preferably in midfield, you want your players to play urgent, high tempo passes and get that ball into the final third. Because you just broke up an attack, the opposing team will be disoriented, disorganized and will be rushing players back. The tactic exploits this weakness.Play Out of Defence: If the ball is won back in defence, you want to play accurate, direct passes out of defence. Do not clear the ball! More often than not, you'll give it away and waste a possession.Drill Crosses: "will instruct players to play quick and powerful crosses into the penalty area with the intention of catching a defender off guard". The tactic is all about being quick and powerful enough to catch the entire opposing team off guard. Never use floating crosses with this tactic. The ball will hang in the air long enough for opposing defenders to get back into position. You want to use drilled crosses to catch them off guard and exploit this weakness.Look for Overlap: More on this later.Much Higher Defensive Line: Your defensive line has to be very high in order to win the ball back in midfield. More on this later.Hassle Opponents/Stay on Feet/Use Tighter Marking: You want to hassle and tightly mark opponents to force mistakes and win back possession, but because your defensive line is so high, you cannot afford to dive into tackles and lose your man. Your players have to stay on their feet and be able to chase after defenders. (More on this later).Much Higher Tempo: "will ask the team to go about their business in a more urgent fashion, moving the ball around quickly and decisively, using the intensity of their approach to unsettle the opposition and eventually tire them out." Pretty self-explanatory. Urgency, quick ball movement, intensity and unsettling the opposition to force mistakes and create CCCs. Be More Disciplined: "will ask players to play as part of a robust and focused tactical shape in order to make the team a stronger collective group." This is absolutely key. The team must defend and attack as a team, pressing together and working together to intercept passes and force mistakes, and attacking together to move the ball around quickly to force defensive errors. No one can hold on to the ball and dribble for long periods of time, the ball has to move.The tactic is set to Attacking and Very Rigid. High-tempo possession is kept in the final third (attacking). The team works together as a unit and there is no place for individual brilliance. Everyone has to follow instructions to the letter (very rigid).
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Kết quả (Việt) 2:[Sao chép]
Sao chép!
Go Route One: "instructs players to look to get the ball in the attacking third with increased urgency". Like I said, the tactic is all about urgency. When the ball is won back, preferably in midfield, you want your players to play urgent, high tempo passes and get that ball into the final third. Because you just broke up an attack, the opposing team will be disoriented, disorganized and will be rushing players back. The tactic exploits this weakness.

Play Out of Defence: If the ball is won back in defence, you want to play accurate, direct passes out of defence. Do not clear the ball! More often than not, you'll give it away and waste a possession.

Drill Crosses: "will instruct players to play quick and powerful crosses into the penalty area with the intention of catching a defender off guard". The tactic is all about being quick and powerful enough to catch the entire opposing team off guard. Never use floating crosses with this tactic. The ball will hang in the air long enough for opposing defenders to get back into position. You want to use drilled crosses to catch them off guard and exploit this weakness.

Look for Overlap: More on this later.

Much Higher Defensive Line: Your defensive line has to be very high in order to win the ball back in midfield. More on this later.

Hassle Opponents/Stay on Feet/Use Tighter Marking: You want to hassle and tightly mark opponents to force mistakes and win back possession, but because your defensive line is so high, you cannot afford to dive into tackles and lose your man. Your players have to stay on their feet and be able to chase after defenders. (More on this later).

Much Higher Tempo: "will ask the team to go about their business in a more urgent fashion, moving the ball around quickly and decisively, using the intensity of their approach to unsettle the opposition and eventually tire them out." Pretty self-explanatory. Urgency, quick ball movement, intensity and unsettling the opposition to force mistakes and create CCCs.

Be More Disciplined: "will ask players to play as part of a robust and focused tactical shape in order to make the team a stronger collective group." This is absolutely key. The team must defend and attack as a team, pressing together and working together to intercept passes and force mistakes, and attacking together to move the ball around quickly to force defensive errors. No one can hold on to the ball and dribble for long periods of time, the ball has to move.

The tactic is set to Attacking and Very Rigid. High-tempo possession is kept in the final third (attacking). The team works together as a unit and there is no place for individual brilliance. Everyone has to follow instructions to the letter (very rigid).
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